CAMILA MILIANI CAPELINI

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  • article
    Motor learning in mobile (cell phone) device in Down syndrome patients - pilot project
    (2015) MENEZES, Lilian Del Ciello de; GOMES, Karen da Silva Cortez; MASSETTI, Thais; SILVA, Talita Dias da; POSSEBOM, Weliton Folli; CAPELINI, Camila Miliani; MONTEIRO, Carlos Bandeira de Mello
    OBJECTIVE: The objective of this study was to verify if individuals with Down syndrome have improved performance in completing a virtual maze task using a mobile phone. METHOD: For this task, 30 teenagers and young adults were evaluated, 15 Down syndrome patients and 15 typically developed controls. The execution of the task was to play a maze on a mobile phone. The subjects performed 30 repetitions of the maze game in the acquisition phase, five repetitions for retention and five for transfer phase. A repeated measures ANOVA was used to compare blocks (first and last - A1 - A6 acquisition blocks, retention A6 - R and transfer A6 - T) and Groups (Down syndrome and typical development). RESULTS: The results showed that both groups had significant improvement over time in the acquisition phase, the retention and transfer tests showed that there was performance consolidation for both groups, but with longer movement time in the Down syndrome group. CONCLUSION: Comparing the two groups, individuals with Down syndrome required more time to run the maze in all phases of the task.
  • article 1 Citação(ões) na Scopus
    Can individuals with down syndrome improve their performance after practicing a game on a mobile phone?-A new insight study
    (2020) MENEZES, Lilian Del Ciello de; SILVA, Talita Dias da; CAPELINI, Camila Miliani; TONKS, James; WATSON, Suzanna; MORAES, Ibis Ariana Pena de; MALHEIROS, Silvia Regina Pinheiro; MUSTACCHI, Zan; MONTEIRO, Carlos Bandeira de Mello
    Introduction: Down syndrome (DS) is a genetic disorder characterized by the presence of an extra chromosome, which is typically associated with motor and cognitive changes that interfere with the ability to perform daily activities. To enable gains in motor skills in individuals with DS, one option is to use new technologies such as mobile phone tasks in a virtual reality environment. Objective: To explore whether a mobile phone game is a feasible tool to improve motor performance of upper limbs in individuals with DS. Method: The game Marble Maze Classic (R) was used, in which the participants moved the mobile phone to guide a virtual marble through a maze design. We evaluated 100 individuals, 50 with DS and 50 individuals with typical development matched by gender and age. The participants were divided into two conditions: a 'condition with an original maze', with 25 individuals in the comparison group (typical development) and 25 in the experimental group (DS) and a 'reverse condition' with the same number of participants that used a maze design with an opposite path to the original as a counter-balance measure. The dependent variable used was time in seconds to finish the maze path. ANOVA was used in analysis of group differences. Post-hoc comparisons were performed using Tukey's Honest Significant Difference test (p < 0.05). Results: The comparison group improved during practice and maintained performance in the retention phase; they were able to transfer learning to different mazes. The DS group improved and retained motor performance, but transferred motor performance only in the original maze, not in the reverse condition. That is, the DS group failed to transfer learning as effectively as the comparison group. Conclusion: People with DS managed to adapt to the task but underperformed compared to people with TD. Difficulty in maintaining performance with increased task difficulty was observed in the DS participants, highlighting the need to differentiate such tasks in improving performance.
  • article 8 Citação(ões) na Scopus
    Improvements in motor tasks through the use of smartphone technology for individuals with Duchenne muscular dystrophy
    (2017) CAPELINI, Amila Miliani; SILVA, Talita Dias da; TONKS, James; WATSON, Suzanna; ALVAREZ, Mayra Priscila Boscolo; MENEZES, Lilian Del Ciello de; FAVERO, Francis Meire; CAROMANO, Fatima Aparecida; MASSETTI, Thais; MONTEIRO, Carlos Bandeira de Mello
    Background: In individuals severely affected with Duchenne muscular dystrophy (DMD), virtual reality has recently been used as a tool to enhance community interaction. Smartphones offer the exciting potential to improve communication, access, and participation, and present the unique opportunity to directly deliver functionality to people with disabilities. Objective: To verify whether individuals with DMD improve their motor performance when undertaking a visual motor task using a smartphone game. Patients and methods: Fifty individuals with DMD and 50 healthy, typically developing (TD) controls, aged 10-34 years participated in the study. The functional characterization of the sample was determined through Vignos, Egen Klassifikation, and the Motor Function Measure scales. To complete the task, individuals moved a virtual ball around a virtual maze and the time in seconds was measured after every attempt in order to analyze improvement of performance after the practice trials. Motor performance (time to finish each maze) was measured in phases of acquisition, short-term retention, and transfer. Results: Use of the smartphone maze game promoted improvement in performance during acquisition in both groups, which remained in the retention phase. At the transfer phases, with alternative maze tasks, the performance in DMD group was similar to the performance of TD group, with the exception of the transfer to the contralateral hand (nondominant). However, the group with DMD demonstrated longer movement time at all stages of learning, compared with the TD group. Conclusion: The practice of a visual motor task delivered via smartphone game promoted an improvement in performance with similar patterns of learning in both groups. Performance can be influenced by task difficulty, and for people with DMD, motor deficits are responsible for the lower speed of execution. This study indicates that individuals with DMD showed improved performance in a short-term motor learning protocol using a smartphone. We advocate that this technology could be used to promote function in this population.