Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus (TM) for frail older adults: A randomized feasibility clinical trial

Carregando...
Imagem de Miniatura
Citações na Scopus
45
Tipo de produção
article
Data de publicação
2018
Título da Revista
ISSN da Revista
Título do Volume
Editora
ELSEVIER IRELAND LTD
Citação
MATURITAS, v.118, p.20-28, 2018
Projetos de Pesquisa
Unidades Organizacionais
Fascículo
Resumo
Background: Recently, interactive video games (IVGs) have been used as a health-care intervention that provides both exercise and cognitive stimulation. Several studies have shown that IVGs can improve postural control, gait, cognition, and functional independence in elderly people and patients with neurological disease. However, there is a lack of evidence about the effects of IVGs on frail and pre-frail elderly people. The aim of this study was to evaluate the feasibility, safety, and acceptability of playing Nintendo Wii Fit Plus (TM) (NWFP) interactive video games, and the functional outcomes (postural control, gait, cognition, mood, and fear of falling) in frail and pre-frail older adults. Methods: This study is a randomized controlled, parallel-group, feasibility trial. Participants were frail and pre-frail older adults randomly assigned to the experimental group (EG, n = 15) or control group (CG, n = 15). Participants in the EG performed 14 training sessions, lasting 50 min each, twice a week. In each training session, participants played five of 10 selected games, with two attempts at each game. Participants in the CG received general advice regarding the importance of physical activity. All participants were assessed on three occasions by a blinded physical therapist: before and after intervention, and 30 days after the end of the intervention (follow-up). We assessed the feasibility (score of participants in the games), acceptability (game satisfaction questionnaire), safety (adverse events during training sessions), and functional outcomes: (1) postural control (Mini-BESTest); (2) gait (Functional Gait Assessment); (3) cognition (Montreal Cognitive Assessment); (4) mood (GDS-15); and (5) fear of falling (FES-I). Results: Participants in the EG improved their scores in all 10 games, reported that they understood and enjoyed the tasks of the games, and presented few adverse events during the practice. There was a significant improvement in the Mini-BESTest and Functional Gait Assessment in the EG when compared with the CG (p < 0.05). Conclusion: The use of NWFP was feasible, acceptable, and safe for frail older adults and improved their postural control and gait. There were no effects on cognition, mood, or fear of falling. This trial was registered in the Brazilian Registry of Clinical Trials (RBR-823rst) on 11 June 2016.
Palavras-chave
Aged, Frail elderly, Exercise, Virtual reality, Postural balance
Referências
  1. Almeida OP, 1999, ARQ NEURO-PSIQUIAT, V57, P421, DOI 10.1590/S0004-282X1999000300013
  2. Arain M, 2010, BMC MED RES METHODOL, V10, DOI 10.1186/1471-2288-10-67
  3. Bacha J. M. R., 2017, GAMES HLTH J, V14
  4. Beninato M, 2014, PHYS THER, V94, P1594, DOI 10.2522/ptj.20130596
  5. Bieryla KA, 2013, CLIN INTERV AGING, V8, P775, DOI 10.2147/CIA.S46164
  6. Borneto A. F., 1989, REV BRAS CIENC MOV, V3, P34
  7. Camargos FFO, 2010, BRAZ J PHYS THER, V14, P237, DOI 10.1590/S1413-35552010000300010
  8. Cho GH, 2014, J PHYS THER SCI, V26, P615, DOI 10.1589/jpts.26.615
  9. Daniel K, 2012, REHABIL NURS, V37, P195, DOI 10.1002/rnj.25
  10. Deutsch J. E., 2008, J PHYS THER, V88, P10
  11. Mendes FAD, 2012, PHYSIOTHERAPY, V98, P217, DOI 10.1016/j.physio.2012.06.001
  12. Duro D, 2010, J NEUROL, V257, P728, DOI 10.1007/s00415-009-5399-5
  13. Esculier JF, 2012, J REHABIL MED, V44, P144, DOI 10.2340/16501977-0922
  14. Franco JR, 2012, TECHNOL HEALTH CARE, V20, P95, DOI 10.3233/THC-2011-0661
  15. Fried LP, 2004, J GERONTOL A-BIOL, V59, P255
  16. Galna B, 2014, J NEUROENG REHABIL, V11, P1, DOI 10.1186/1743-0003-11-60
  17. Godi M, 2013, PHYS THER, V93, P158, DOI 10.2522/ptj.20120171
  18. Hakim RM, 2015, PHYSIOTHER THEOR PR, V31, P130, DOI 10.3109/09593985.2014.971923
  19. Julious SA, 2005, PHARM STAT, V4, P287, DOI 10.1002/pst.185
  20. Karahan AY, 2015, CENT EUR J PUBL HEAL, V23, pS14
  21. LACHS MS, 1990, ANN INTERN MED, V112, P699, DOI 10.7326/0003-4819-112-9-699
  22. Lancaster GA, 2004, J EVAL CLIN PRACT, V10, P307, DOI 10.1111/j..2002.384.doc.x
  23. Lee A., 2014, ACTIVIT ADAPT AGING, P38
  24. Lee M, 2015, ARCH GERONTOL GERIAT, V61, P154, DOI 10.1016/j.archger.2015.06.010
  25. Lin JH, 2010, STROKE, V41, P2021, DOI 10.1161/STROKEAHA.110.589739
  26. Maia AC, 2013, BRAZ J PHYS THER, V17, P195, DOI 10.1590/S1413-35552012005000085
  27. McGough R, 2012, J STRENGTH COND RES, V26, P47, DOI 10.1519/JSC.0b013e318220b515
  28. Nicholson VP, 2015, J AGING PHYS ACTIV, V23, P153, DOI [10.1123/japa.2013-0148, 10.1123/JAPA.2013-0148]
  29. Padala K. P., 2012, J AGING RES
  30. Park EC, 2015, J PHYS THER SCI, V27, P1157, DOI 10.1589/jpts.27.1157
  31. Pompeu J. E., 2014, PHYSIOTHERAPY
  32. Pompeu J. E., 2014, J ALZHEIMERS DIS PAR, V4, P136
  33. Pompeu JE, 2012, PHYSIOTHERAPY, V98, P196, DOI 10.1016/j.physio.2012.06.004
  34. R Core Team, 2018, R LANG ENV STAT COMP
  35. Rendon AA, 2012, AGE AGEING, V41, P549, DOI 10.1093/ageing/afs053
  36. Ribas CG, 2017, PARKINSONISM RELAT D, V38, P13, DOI 10.1016/j.parkreldis.2017.02.006
  37. Skjaeret-Maroni N, 2016, FRONT PSYCHOL, V7, DOI 10.3389/fpsyg.2016.00964
  38. Staiano AE, 2014, GAMES HEALTH J, V3, P351, DOI 10.1089/g4h.2013.0100
  39. Tahmosybayat R, 2018, MATURITAS, V111, P90, DOI 10.1016/j.maturitas.2018.03.005
  40. Taylor MJD, 2012, J AM GERIATR SOC, V60, P1781, DOI 10.1111/j.1532-5415.2012.04122.x
  41. Toulotte C, 2012, CLIN REHABIL, V26, P827, DOI 10.1177/0269215511434996
  42. Williams Marie A, 2010, BMC Res Notes, V3, P238, DOI 10.1186/1756-0500-3-238
  43. Yardley L, 2005, AGE AGEING, V34, P614, DOI 10.1093/ageing/afi196
  44. Zapparoli M., 2009, ARQ BRAS OFTALMOL, P183